GENESIS Roadmap
A source-led reconstruction of the classic experience, built into a new and maintainable engine.
GENESIS is currently in active playable-development.
Percentages reflect demonstrated project capability, remaining breadth and closed-beta risk. They are rounded planning indicators—not promised dates—and advance only when the relevant behaviour is implemented and verified.
Workstream dashboard
Select a workstream to reveal its source-aligned tasks, current evidence and closed-beta completion requirements.
◆ UI74%
Current baseline
- Startup, login, server selection, roster, character creation and loading use source-defined layouts and resources.
- The gameplay HUD, quickbar, chat, target display and core windows are present and interactive.
- Reviewed dialogs can be exported with their exact bitmap dependencies and missing-resource diagnostics.
Remaining scope
- Finish every required window, tab, slot, scrollbar and context action.
- Replace remaining reconstructed labels with verified game messages.
- Complete focus-safe text entry and every gameplay shortcut.
- Perform full visual and interaction review at all supported display sizes.
Completion gate
- Every visible beta control performs its intended action.
- Required dialogs pass bitmap, font, position, state and interaction review.
- No critical missing resource or placeholder text remains.
✦ GAMEPLAY69%
Current baseline
- Server-authoritative movement, collision, route finding and region transfer are verified.
- Merchant, storage, repair and return-location services validate the active NPC and distance.
- The first multi-step Mandara quest persists objectives and grants its item and Prana rewards exactly once.
Remaining scope
- Expand NPC roles and quest objective types beyond the first verified slice.
- Complete item pickup, use, dropping, refinement, abrasion and appearance replication.
- Finish level, chakra, caste, job and wider progression rules from source evidence.
- Add safe-zone, player-conflict and group relationship rules.
Completion gate
- The bounded beta journey can be completed and restored after reconnect.
- Invalid movement, combat, item, NPC and reward requests are rejected.
- Interrupted actions cannot duplicate or destroy progress.
◎ NETWORK & SOCIAL50%
Current baseline
- Bounded sessions, character ownership, nearby-world updates and reconnect restoration are operational.
- Movement, combat, inventory, NPC services and quest transactions are validated by server authority.
- Region transfers replace the old nearby population and preserve the destination.
Remaining scope
- Implement general, local, private, party and Ashram communication.
- Complete party, friend, Ashram and player-trade lifecycles.
- Add rate limiting, secure transport, secret management and abuse controls.
- Run realistic multi-client, disconnect and sustained-load tests.
Completion gate
- Players receive only information intended for them.
- Social state remains consistent through disconnect and region changes.
- Repeated or interrupted transactions cannot duplicate value.
✧ SKILLS & COMBAT RULES59%
Current baseline
- The full deployed player-skill catalogue and core item/monster data are readable.
- Resource costs, cooldowns, direct damage channels, mitigation, lethal state and duel-authorised attacks are server-owned.
- Skill, health and resource state persist across reconnects.
Remaining scope
- Complete learn, improve, select, projectile and activation behaviour.
- Bind persisted chakras and external setting coefficients to all derived statistics.
- Add area, friendly, hostile, corpse, gate, shield, immunity and status-effect rules.
- Connect every authoritative combat event to its animation, sound, effect and floating result.
Completion gate
- The beta skill set behaves consistently for valid and invalid targets.
- Formulae pass boundary, rounding and persistence tests.
- Every accepted cast produces one authoritative result and matching presentation.
▶ ANIMATIONS68%
Current baseline
- All eight playable tribes use source skeleton, skin and idle-animation data.
- Composite character parts share the same animation and distance-detail tier.
- The source death state is verified across body, hair and apron parts for every tribe.
Remaining scope
- Complete source state selection for walking, running, sitting, attacks and skills.
- Add hit reactions and reliable transition timing.
- Finish service-NPC and monster state families used by beta content.
- Verify optional skirt and apron behaviour for tribes that define those parts.
Completion gate
- Every beta actor selects the correct source animation state.
- Composite parts remain synchronised through state and distance changes.
- Movement, combat, death and recovery transitions pass repeatable visual review.
⬡ WORLD & MAPS73%
Current baseline
- Mandara terrain, collision, thousands of placed objects, detail shading and nearby-object streaming are operational.
- Client prediction and server authority share the same movement rules, including multi-floor selection.
- A verified two-region transition replaces scene and nearby-world state and survives reconnect.
Remaining scope
- Activate and capture each approved region only after its complete data set passes validation.
- Finish water, sky, minimap, environmental lighting and region audio fidelity.
- Verify monster populations and navigation for each active region.
- Create and test additional GENESIS maps after the classic beta route is stable.
Completion gate
- Every beta region passes terrain, object, collision, population and transition review.
- Characters, monsters and cameras cannot cross invalid world boundaries.
- Incomplete or mixed-region data cannot be activated.
♪ AUDIO & EFFECTS65%
Current baseline
- Intro playback includes video, audio, skipping and looping background music.
- Source UI clicks, ground targeting and actor targeting use distinct feedback.
- Decoded flame and smoke emitters render at the source intro-world anchors.
Remaining scope
- Bind attacks, skills, impacts, criticals, recovery and quest events to verified feedback.
- Complete map ambience and volume behaviour.
- Share one semantic effect definition between editing and runtime playback.
- Add missing-resource, socket and lifecycle diagnostics.
Completion gate
- Every required beta action has the correct audible and visual response.
- Missing optional feedback degrades safely and is reported.
- Representative effect families pass repeatable visual comparison.
◇ DEVELOPER KIT81%
Current baseline
- The zone kit can edit terrain, collision, placed objects, water, environmental regions and monster generation data.
- Dedicated UI and effect editors support preview, inspection, review and human-readable document work.
- Conversion, packaging, inspection and validation tools cover the principal game-resource families.
Remaining scope
- Complete operational document workflows for every enabled map, effect and gameplay-data family.
- Make editor and runtime effect definitions fully interchangeable.
- Add safer transactional saving, recovery and end-to-end project packaging where still missing.
- Finish integrated asset browsing and dependency repair flows.
Completion gate
- Every enabled writer round-trips verified source fixtures and retains a recoverable backup.
- Editor output passes the same validators used by the game.
- A clean developer-kit build can create, inspect, validate and package beta content.
+ EXTRAS & COMPATIBILITY51%
Current baseline
- A local offline profile can run the authoritative game service and retain character progress.
- The launcher, default configuration, executable identity and copied resource integrity are automated.
- Multiple source language profiles and validated message substitution are available.
Remaining scope
- Qualify the client and tools on the targeted desktop systems.
- Design mobile input, layout, performance and distribution adaptations.
- Complete convenience settings, screenshot handling and player-facing configuration.
- Develop additional maps and optional features after the bounded classic route is stable.
Completion gate
- Every advertised beta platform passes installation, startup, input and gameplay checks.
- Offline and online profiles remain isolated and recoverable.
- Optional features cannot delay or destabilise the core beta route.
★ CLOSED BETA READINESS31%
Release preparation
- Protect account communication, secrets and administrative boundaries.
- Freeze and identify the beta player-data structure.
- Test upgrades, rollback, backup, restoration and account recovery.
- Produce identifiable packages with integrity verification and useful diagnostics.
- Publish installation, controls, known-issue, privacy and tester-support guidance.
Test sequence
- Team qualification: clean installation, account journeys and recovery drills.
- Small invitation wave: installation, login, crashes and progression blockers.
- Gameplay wave: shared play, communication, services, quests and transitions.
- Stability confirmation: feature freeze, complete checks, upgrade and rollback.
Entry gate
- No known account bypass, duplication path or unrecoverable character-loss path.
- Every active region and quest has passed release review.
- Monitoring, backup, rollback and tester support are operational.
- The release and its player-data revision are identifiable and recoverable.
Delivery principles
Characters, controls, world behaviour, interfaces, combat and progression are reconstructed from the available game evidence.
Important actions are validated consistently so every player observes the same result.
Character, item, currency and quest progress survives reconnects, maintenance and recoverable failures.
Original game assets are not published here. Testers must use an authorised local installation.
A visible feature is not complete until its full interaction and recovery paths have been tested.
A complete smaller experience is validated before the historical catalogue and new GENESIS content expand.
Scope held beyond the first closed beta
The first closed beta deliberately excludes unrestricted public registration, production-scale discovery, the complete historical map and quest catalogue, large-scale Ashram warfare, premium billing, private shops, and the full mount and pet catalogue. New GENESIS regions, mobile releases and optional systems will expand only after the bounded beta route is stable.
Public roadmap updates
- Completed tasks require recorded test evidence.
- Failed requirements remain visible until corrected.
- New source discoveries may change scope before implementation begins.
- Updates will not expose private infrastructure, account details, internal implementation names or original asset contents.
- Closed-beta dates will be announced only after the entry requirements are met.